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<languages/>
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The game world is a square grid of tiles, with a width and height of 32 units. Tees have a dimension of 29x29 units.
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The '''''game world''''' is a rectangular, two-dimensional grid of tiles. Tees can interact with each other and the world through collisions, weapons, switches, and more.  




[[Category:Game-Mechanic]]
== Border Tiles == <!--T:2-->
[[Category:World]]
 
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If [[Special:MyLanguage/tiles|tiles]] are placed on the border of a [[Special:MyLanguage/map|map]], they will repeat infinitely in the game world. Example: A tile placed at <code>X: 0, Y: 4</code> results in tiles repeating infinitely to the left.
 
 
== Killbox == <!--T:4-->
 
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The game world is contained within a killbox, which starts 200 tiles past the border in each cardinal direction. The killbox is made up of [[Special:MyLanguage/Death|kill]] tiles, but are unique in the sense that they share the standard DDRace tile [[Special:MyLanguage/Collision|hitbox]] rather than a kill tile hitbox. Any projectiles (grenades, bullets) will have their lifetimes ended upon impact with the killbox. This allows one to {{Grenade}} jump using the killbox as a "wall".
 
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Border tiles take precedence but will not overwrite killbox tiles.
 
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Although it may seem possible to skip past the killbox with a [[Special:MyLanguage/Telegun|tele laser]], any tees past the killbox border will automatically be killed, even if they are positioned past the visual killbox.
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[[Category:Game-Mechanic{{#translation:}}]]
[[Category:World{{#translation:}}]]