Telegun/fr: Difference between revisions
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== | The teleport-enabled weapons are a new feature added in DDNet version 11.3 released in August 2018<ref>https://ddnet.org/downloads/#11.3</ref>. | ||
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< | Weapons need to be collected and activated with a {{Tile|entities|96}}{{Tile|entities|112}}{{Tile|entities|128}} teleporter weapon on tile. | ||
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You can then teleport with {{Pistol}} and {{Grenade}} by hitting {{Tile|entities|1}}{{Tile|entities|3}} hook/unhook (collision) tiles with a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile on top in the [[Special:MyLanguage/Map#Front layer|front layer]]. | |||
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[[Special:MyLanguage/Laser|Laser]] teleports you if the last tile it bounced off was a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile or if it didn't hit a collision tile at all. | |||
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The {{Tile|entities|98}} orange tile cancels [[Special:MyLanguage/movement|movement]] after teleporting while the {{Tile|entities|99}} blue tile preserves movement. Note that unlike {{Tile|entities|10}}{{Tile|entities|26}} [[Special:MyLanguage/Teleporter|normal teleporters]], [[Special:MyLanguage/hook|hook]] is always preserved when teleporting with a teleport-enabled weapon. | |||
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You can use the switch layer with a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile to allow only specific weapons to teleport. | |||
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Modify the delay value to select the desired weapon: | |||
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* 0: All weapons | |||
* 1: Only [[Special:MyLanguage/pistol|pistol]] | |||
* 2: Only [[Special:MyLanguage/grenade|grenade]] | |||
* 3: Only [[Special:MyLanguage/laser|laser]] | |||
* (4 or greater equals 0) | |||
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== References == | |||
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[[Category:Game-Mechanic{{#translation:}}]] |