Teams: Difference between revisions

Team size: use saved query
m remove additional spacing
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<languages/>
{{Stub}}
{{Stub}}
<translate>


DDNet allows players to play maps in '''''teams''''' with friends without interacting with the rest of the server. All teams are numbered and there are 63 teams available from team 1 to team 63. When joining a server everyone is in team 0 (also called [[Common Terminology#Acronyms|t0]]) by default and can interact with everyone else in team 0. Some map types like in the Dummy Server category, where you have to play with your [[dummy]] require you to join a (non-team0) team.
<!--T:1-->
DDNet allows players to play maps in '''''teams''''' with friends without interacting with the rest of the server. All teams are numbered and there are 63 teams available from team 1 to team 63. When joining a server everyone is in team 0 (also called [[Special:MyLanguage/Common Terminology#Acronyms|t0]]) by default and can interact with everyone else in team 0. Some map types like in the Dummy Server category, where you have to play with your [[Special:MyLanguage/dummy|dummy]] require you to join a (non-team0) team.


==Joining Teams==
==Joining Teams== <!--T:2-->
 
<!--T:3-->
Joining and interacting with teams is done via chat commands. To enter these commands you have to either press {{Key press|T}} or {{Key press|Enter}} and use
Joining and interacting with teams is done via chat commands. To enter these commands you have to either press {{Key press|T}} or {{Key press|Enter}} and use


<!--T:4-->
* <code>/team <id></code>: joins team with id 0-63, when joining you are in the specially handled team 0
* <code>/team <id></code>: joins team with id 0-63, when joining you are in the specially handled team 0
**<code>/team</code>: when specifying no team to join the server simply outputs the current team to your chat
**<code>/team</code>: when specifying no team to join the server simply outputs the current team to your chat
Line 13: Line 19:
* <code>/invite player_name</code>: Invites a player into your team, allowing them to join even when the team is locked.
* <code>/invite player_name</code>: Invites a player into your team, allowing them to join even when the team is locked.


===Binds===
===Binds=== <!--T:5-->


<!--T:6-->
* To speed up joining dummy maps: TODO
* To speed up joining dummy maps: TODO


==Projectiles==
==Team size== <!--T:7-->
 
Projectiles are always in the same team as the tee that spawned it. So when a player switches teams, the projectile switches with the tee.


==Team size==
<!--T:8-->
The most members a single team can have is equal to <code>64</code>. The same number can be seen getting used for the player slots of a single server. This is a limitation set by the codebase and is referred to as <code>MAX_CLIENTS</code>.
The most members a single team can have is equal to <code>64</code>. The same number can be seen getting used for the player slots of a single server. This is a limitation set by the codebase and is referred to as <code>MAX_CLIENTS</code>.


<!--T:9-->
The largest team finish, with 64 tees, was done on [https://ddnet.org/maps/Gold-32-Mine/ "Gold Mine"] in 2019-08-22 09:59:58 UTC<ref>https://ddstats.org/ddnet-ffbfefd/Biggest+Team+Finishes</ref>.
The largest team finish, with 64 tees, was done on [https://ddnet.org/maps/Gold-32-Mine/ "Gold Mine"] in 2019-08-22 09:59:58 UTC<ref>https://ddstats.org/ddnet-ffbfefd/Biggest+Team+Finishes</ref>.


==Maps for three players==
==Maps requiring more than two players== <!--T:10-->
 
=== Three players === <!--T:11-->
 
<!--T:12-->
* Moderate ★✰✰✰✰ [https://ddnet.org/maps/Weapons Weapons]
* Moderate ★★★✰✰ [https://ddnet.org/maps/LazeAround2 LazeAround2]
* Moderate ★★★★✰ [https://ddnet.org/maps/3Play 3Play]
* Moderate ★★★★✰ [https://ddnet.org/maps/Cleopatra Cleopatra]
* Moderate ★★★★✰ [https://ddnet.org/maps/Tetris Tetris]
* Moderate ★★★★★ [https://ddnet.org/maps/LazeAround LazeAround]
* DDmaX.Nut ★★✰✰✰ [https://ddnet.org/maps/NUT-95-race8 NUT_race8]
* Brutal ★★✰✰✰ [https://ddnet.org/maps/P2Z-95-Eclipse P2Z_Eclipse]
* Brutal ★★★✰✰ [https://ddnet.org/maps/w3na w3na]
* Brutal ★★★★✰ [https://ddnet.org/maps/Best-32-of-32-Three Best of Three]
 
<!--T:13-->
* Brutal ★★★★✰ [https://ddnet.org/maps/Reason Reason]
 
=== Four players === <!--T:14-->
 
<!--T:15-->
* DDmaX.Nut ★★✰✰✰ [https://ddnet.org/maps/NUT-95-race1 NUT_race1]
* DDmaX.Nut ★★✰✰✰ [https://ddnet.org/maps/NUT-95-race4 NUT_race4]
* Brutal ★★✰✰✰ [https://ddnet.org/maps/4Four 4Four]


==Maps for four players==
<!--T:16-->
* Brutal ★★★★★ [https://ddnet.org/maps/4Four 4s]


==New teamrank system==
=== Five players === <!--T:17-->


<!--T:18-->
* Moderate ★★✰✰✰ [https://ddnet.org/maps/High-32-Five High Five]
=== Ten players === <!--T:19-->
<!--T:20-->
* DDmaX.Nut ★✰✰✰✰ [https://ddnet.org/maps/NUT-95-short-95-race4 NUT_short_race4]
==New teamrank system== <!--T:21-->
<!--T:22-->
https://ddnet.org/news/new-rank-team-rank-calculation/
https://ddnet.org/news/new-rank-team-rank-calculation/


==Locking and restarting==
==Locking and restarting== <!--T:23-->
 
<!--T:24-->
Locking a team prevents its current players from leaving it when dying. It also makes it so that all players in the team are killed if 1 member dies.
 
<!--T:25-->
A team can be locked and unlocked using the chat command <code>/lock</code>
 
==Team 0== <!--T:26-->
 
<!--T:27-->
It's the default team a player gets upon joining a server. Finishing in this team will grant a [[Special:MyLanguage/Ranks and Points|rank]] but not a [[Special:MyLanguage/Ranks and Points|team rank]], as such requires you to be in a proper team.


==Team 0==
<!--T:28-->
Team 0 cannot be locked.


==Config variables==
==Config variables== <!--T:29-->
</translate>