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| <languages/> | | <languages/> |
| {{stub}} | | {{Stub}} |
| <div lang="en" dir="ltr" class="mw-content-ltr">
| | '''拖动关卡'''(英文:Drag part)指一种玩家必须使用[[hook/zh|钩索]]钩住另一个tee通过[[freeze/zh|冻结区域]]的关卡,这类关卡通常由可碰撞墙体组成的角落(以下简称角落)与[[Hook/zh#钩住墙体/区域|穿透墙体]]组成。拖动关卡在各类地图中相当常见。有些地图则完全由拖动关卡组成,或仅仅只有少部分的非拖动关卡。大多数[[DDmaX]]类地图就是类似的情况。 |
| A '''''drag part''''' is a part in a map where you must [[Special:MyLanguage/hook|hook]] a tee through a tunnel of [[Special:MyLanguage/freeze|freeze]], typically through corners and [[Special:MyLanguage/Hook#Block Types|hookthrough]]. Drag parts are very common in maps. Some maps are entirely made up of drag parts, with only a few non-dragging sections. This is the case for most maps of the [[Special:MyLanguage/DDmaX|DDmaX]] category.
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| <div lang="en" dir="ltr" class="mw-content-ltr">
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| [[File:DragPartSimple.webm|gif]] | | [[File:DragPartSimple.webm|gif]] |
| </div>
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| | <span id="Rehook"></span> |
| | == 续钩(rehook)== |
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 由于钩索在钩住玩家时,持续时间只有1.25秒,因此当玩家需要延长钩索持续时间时,需要反复钩住其他玩家来变相延长持续时间。许多拖动关卡针对性地减少了可以进行重钩的点位,迫使玩家按照特定的路线进行移动。 |
| ==Rehook==
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| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Wall_hammer"></span> |
| As the hook lasts only 1.25 seconds, a rehook is needed to keep the tee hooked. Many drag parts purposely make rehook spots scarce in order to force the player to carry out a certain set of moves.
| | ==隔墙锤== |
| </div> | |
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| | 玩家可以在相隔1格墙体的情况下锤击位于墙体另一侧的tee,前提条件是两个tee都紧挨着墙体。锤击的时机较为精确,负责锤的tee须水平瞄准,在两个tee近乎位于同一水平线上时进行锤击。隔墙锤技巧通常用来将tee送上更高的位置,但有时也可以用来使tee远离墙体。 |
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | [[File:Wallhammer.webm|1920px||gif]] |
| ==Wall hammer== | | |
| </div>
| | <span id="Ground_hammer"></span> |
| | == 地板锤 == |
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| | 与隔墙锤类似,玩家可以在相隔1格墙体的情况下锤击位于其下方的tee,前提条件是两跟tee都紧挨着墙体。地板锤的挥锤时机同样十分精确,负责锤的tee须垂直瞄准。地板锤技巧可以消除或增加tee的水平速度,具体取决于锤击的时机。 |
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Edge_hook"></span> |
| A tee is able to hammer another tee through a 1-block wall, provided both tees are aligned against the wall. The timing is tight and the hammer must be aimed directly horizontally. Wall hammers are usually used to send a tee further upwards, but can also be used to push a tee away from a wall.
| | == 角落钩(Edge hook) == |
| </div> | |
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | '''Edge hook'''(角落钩)是一种让玩家能够从远距离钩住处在角落里的tee的技巧。 |
| [[File:Wallhammer.webm|1920px||gif]]
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| </div>
| | 如果一个tee处在一处角落,那么其他玩家可以从远距离瞄准该处角落来钩住这个tee。 |
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| | <span id="Edge_hook_with_speed_(Speededge)"></span> |
| | == 加速角落钩(Speededge) == |
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| <div lang="en" dir="ltr" class="mw-content-ltr">
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| ==Ground hammer==
| | 这是一项让玩家钩住另外一个tee加速,让自己可以钩住tee移动得更远的技巧。 |
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 为了钩住tee移动尽可能远的距离,你需要在获取速度后重新进行角落钩(Edge hook)。 |
| Similar to a wall hammer, a tee is able to hammer another tee through a 1-block ground, provided both tees are aligned against the ground. The timing is very tight and the hammer must be aimed directly vertically. Ground hammers can either halt or add to a tee's horizontal momentum, depending on the timing.
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| | [[File:Speededge.mp4|gif]] |
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Edge_hook_with_grenade_(Rocket-Edge)"></span> |
| ==Edge hook== | | == 使用榴弹枪的角落钩(Rocket-Edge) == |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 榴弹角落钩的本质是使用{{grenade|榴弹枪}}来让玩家可以运动到适合重新角落钩的位置。 |
| If a tee is aligned into a corner, you can hook them from a distance away as long as you aim straight at the corner.
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| </div>
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| | 你可以在高难度地图上找到要求这种技巧的关卡。 |
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | [[File:Grenade-edge.mp4|gif]] |
| ==Edge hook with speed (Speededge)==
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| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Delayed_hook"></span> |
| This is a technique where you take speed off your partner (or dummy) in order to travel enough distance.
| | ==延迟钩== |
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 如果玩家在续钩之前等候了一小段时间,被续钩的玩家会因重力作用下降超过1格的距离,此时进行续钩可以通过一些特定设置的关卡。正常情况下(仅依靠重力作用),延迟钩最多可以钩住下降4格高度的玩家。想要通过更多格,则额外需要配合[[Special:MyLanguage/hammer|锤击]]技巧,或者让冻结玩家拥有更快的[[Special:MyLanguage/Movement|下落速度]]。 |
| The edge-rehook is needed to travel that distance.
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| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | [[File:DelayedHook.webm|1920px|gif]] |
| [[File:Speededge.mp4|gif]] | | |
| </div>
| | <span id="Drag_maps_in_DDNet"></span> |
| | == DDNet中的钩图 == |
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| | 完全由拖拽关卡组成的地图叫做钩图,以下根据[[Special:MyLanguage/Ranks and Points|难度]]进行对DDNet中的钩图作出总结。 |
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| | <span id="Moderate"></span> |
| | === 中阶图 === |
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | * ★★★★★ [https://ddnet.org/maps/Depressed Depressed] |
| ==Edge hook with grenade (Rocket-Edge)==
| | * ★★★★★ [https://ddnet.org/maps/Depressed-32-II Deoressed II] |
| </div>
| | * ★★★★★ [https://ddnet.org/maps/lumine lumine] |
| | * ★★★★★ [https://ddnet.org/maps/luminati luminati] |
| | * ★★★★★ [https://ddnet.org/maps/Yun-32-Gu Yun Gu] |
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Brutal"></span> |
| A Rocket-Edge is essentially using the grenade launcher to get to a surtain position in order to be able to edge-rehook and travel the distance that is needed.
| | === 高阶图 === |
| </div> | |
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | * ★✰✰✰✰ [https://ddnet.org/maps/Bollermann Bollermann] |
| You can find these kind of parts on a higher difficulty map.
| | * ★✰✰✰✰ [https://ddnet.org/maps/Quantum Quantum](3 tees) |
| </div>
| | * ★★✰✰✰ [https://ddnet.org/maps/Barren Barren] |
| | * ★★✰✰✰ [https://ddnet.org/maps/Degard Degard] |
| | * ★★✰✰✰ [https://ddnet.org/maps/Yun-32-Gu-32-2 Yun Gu 2] |
| | * ★★★✰✰ [https://ddnet.org/maps/Polarity Polarity] |
| | * ★★★★✰ [https://ddnet.org/maps/Yun-32-Gu-32-3 Yun Gu 3] |
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Insane"></span> |
| [[File:Grenade-edge.mp4|gif]]
| | === 疯狂图 === |
| </div> | |
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| | * ★✰✰✰✰ [https://ddnet.org/maps/Somnium Somnium] |
| | * ★★✰✰✰ [https://ddnet.org/maps/Ravillion Ravillion] |
| | * ★★★✰✰ [https://ddnet.org/maps/Aimbot Aimbot] |
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Dummy"></span> |
| ==Delayed hook== | | === 分身图 === |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | * ★★★✰✰ [https://ddnet.org/maps/gendum gendum] |
| If you wait a bit more when rehooking, you can make the tee you are dragging go up to 4 tiles under instead of 1 - further tiles require a hammer or downwards speed on the frozen tee.
| | * ★★★★✰ [https://ddnet.org/maps/Huanghu Huanghu] |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | [[Category:Technique{{#translation:}}]] |
| [[File:DelayedHook.webm|1920px|gif]] | |
| </div>
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