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<languages/>
{{DISPLAYTITLE:zCatch}}
{{DISPLAYTITLE:zCatch}}
{{stub}}
{{Infobox mod
{{LangNavBox}}
| name = <translate><!--T:14--> zCatch</translate>
| players = 16
| developer = jxsl13
| teeworlds = 0.7
| website = https://zcat.ch/
| repository = https://github.com/jxsl13/zcatch
}}
<translate>


In '''''zCatch''''' players are fighting with the goal to catch all the others players. You catch other players by hitting them with your weapon. When a player gets caught, they have to spectate the catcher while he's alive. When the catcher gets caught them self, all their caught tees get released again and respawn. The game stop when one player caught all others players.
<!--T:2-->
'''''zCatch''''' is a Teeworlds modification that players need to catch all the other players to win. It based on the rules of Zombieball. The current implementation is developed by jxsl13, while the original one is developed and released by erd on 6 January 2010.


== Gameplay == <!--T:12-->
<!--T:13-->
zCatch is based on a German ball game played in schools during physical education called "Zombieball"<ref name=":0">https://www.teeworlds.com/forum/viewtopic.php?id=5344: "do you know 'Zombieball'? I know this game from physical education and thought 'why not creating a teeworlds mod with the rules of it'."</ref>. In zCatch, players are fighting with the goal to catch all the other players. You catch other players by hitting them with your weapon. When a player gets caught, they have to spectate the catcher while he's alive. If the catcher gets caught by someone else all their caught tees get released and respawn. The game stops when one player has caught all other players.
<!--T:3-->
You can release caught players by pressing your kill key, bound to <code>k</code> by default. It will release the last player caught, and will send you a message.  
You can release caught players by pressing your kill key, bound to <code>k</code> by default. It will release the last player caught, and will send you a message.  


<!--T:4-->
There are two kinds of zCatch:
There are two kinds of zCatch:
* '''zCatch''', with laser
* '''zCatch''' with laser
* '''zCatch Grenade''', with grenade. Different to [[Vanilla]], the grenades do not inflict self damage allowing players to constantly build up speed.
* '''zCatch Grenade''' with [[Special:MyLanguage/grenade|grenade]]. Different to [[Special:MyLanguage/Vanilla|Vanilla]], the grenades do not inflict self damage allowing players to constantly build up speed.
 
== Timeline == <!--T:7-->
 
<!--T:8-->
* 2010-01-06: zCatch for 0.5 released by erd based on the rules of Zombieball<ref name=":0" />
* 2011-06-05: zCatch based on 0.6 gets released by TY <3<ref>zCatch 0.6 port release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=7958</ref>


== Frequently used terms ==
== Common Terminology == <!--T:5-->


* '''rls''': release. The player ask you to release him.  
<!--T:6-->
* '''rls''': release. The player is asking you to release him.
* '''rls?''' or '''rls game?''': The catcher asks if he has to release the caught players.
* '''rls?''' or '''rls game?''': The catcher asks if he has to release the caught players.


== External links ==
== External links == <!--T:9-->
 
<!--T:10-->
* [https://github.com/ddnet/zcatch DDNet zCatch repository] (Teeworlds 0.6)
 
== References == <!--T:11-->


* [https://www.teeworlds.com/forum/viewtopic.php?id=7958 Teeworlds forum post]
</translate>
* [https://github.com/jxsl13/zcatch Github of actively maintained version] (Teeworlds 0.7)
<references />
*[https://github.com/ddnet/zcatch DDNet zCatch repository] (Teeworlds 0.6)
[[Category:Mods{{#translation:}}]]
* [https://zcat.ch/ Website]

Latest revision as of 16:59, 13 March 2023

zCatch is a Teeworlds modification that players need to catch all the other players to win. It based on the rules of Zombieball. The current implementation is developed by jxsl13, while the original one is developed and released by erd on 6 January 2010.

Gameplay

zCatch is based on a German ball game played in schools during physical education called "Zombieball"[1]. In zCatch, players are fighting with the goal to catch all the other players. You catch other players by hitting them with your weapon. When a player gets caught, they have to spectate the catcher while he's alive. If the catcher gets caught by someone else all their caught tees get released and respawn. The game stops when one player has caught all other players.

You can release caught players by pressing your kill key, bound to k by default. It will release the last player caught, and will send you a message.

There are two kinds of zCatch:

  • zCatch with laser
  • zCatch Grenade with grenade. Different to Vanilla, the grenades do not inflict self damage allowing players to constantly build up speed.

Timeline

  • 2010-01-06: zCatch for 0.5 released by erd based on the rules of Zombieball[1]
  • 2011-06-05: zCatch based on 0.6 gets released by TY <3[2]

Common Terminology

  • rls: release. The player is asking you to release him.
  • rls? or rls game?: The catcher asks if he has to release the caught players.

References

  1. 1.0 1.1 https://www.teeworlds.com/forum/viewtopic.php?id=5344: "do you know 'Zombieball'? I know this game from physical education and thought 'why not creating a teeworlds mod with the rules of it'."
  2. zCatch 0.6 port release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=7958