Hammer: Difference between revisions
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{{ | {{MigrateTranslation}} | ||
<languages/> | |||
{{Infobox weapon | {{Infobox weapon | ||
| name = Hammer | | name = <translate><!--T:50--> Hammer</translate> | ||
| gameskin = Hammer.png | | gameskin = Hammer.png | ||
| delay = 120ms (320ms when hitting a tee) | | delay = <translate><!--T:51--> 120ms (320ms when hitting a tee)</translate> | ||
| crosshair = {{Game.png|Hammer crosshair}} | | crosshair = {{Game.png|Hammer crosshair}} | ||
| enable = {{Tile|game|19}} | | enable = {{Tile|game|19}} | ||
| disable = {{Tile|game|20}}/{{Tile|game|74}} | | disable = {{Tile|game|20}}/{{Tile|game|74}} | ||
}} | }} | ||
The '''''Hammer''''' is a melee, semi-automatic weapon. It is fundamental for most techniques in DDNet and with the {{Pistol}} the only weapon equipped by default. The hammer [[Freeze|unfreezes]] other tees, gives them an upward lift and pushes the hit tee a bit away from you. The fire delay is either 120ms or 320ms when you hit a tee. | <translate> | ||
<!--T:26--> | |||
The '''''Hammer''''' is a melee, semi-automatic weapon. It is fundamental for most techniques in DDNet and with the {{Pistol}} the only weapon equipped by default. The hammer [[Special:MyLanguage/Freeze|unfreezes]] other tees, gives them an upward lift and pushes the hit tee a bit away from you. The fire delay is either 120ms or 320ms when you hit a tee. | |||
== Wall hammer == <!--T:27--> | |||
<!--T:28--> | |||
As the only melee weapon, the hammer has a relatively short range. | As the only melee weapon, the hammer has a relatively short range. | ||
<!--T:29--> | |||
Any tees hit by its generous hitbox will: | Any tees hit by its generous hitbox will: | ||
<!--T:30--> | |||
* Get unfrozen. | * Get unfrozen. | ||
* Get pushed away from the hammering tee. | * Get pushed away from the hammering tee. | ||
<!--T:31--> | |||
The range of the hammer allows you to just barely hit tees behind a 1 tile thick wall. | The range of the hammer allows you to just barely hit tees behind a 1 tile thick wall. | ||
<!--T:32--> | |||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
|+Wall hammer | |+Wall hammer | ||
Line 46: | Line 56: | ||
|- | |- | ||
|Without jumping | |Without jumping | ||
|2 | |2.34 | ||
|1 | |1.69 | ||
|4 | |4.38 | ||
|2 | |2.00 | ||
|- | |- | ||
|Jumping | |Jumping | ||
|2 | |2.72 | ||
|1 | |1.88 | ||
|5 | |5.09 | ||
|5 | |5.69 | ||
|} | |} | ||
== Unfreezing == <!--T:33--> | |||
<!--T:34--> | |||
When you hit another tee, it will immediately unfreeze them. | When you hit another tee, it will immediately unfreeze them. | ||
=== 1 Tick Unfreeze === <!--T:35--> | |||
<!--T:36--> | |||
If the tee you are hammering is currently in a freeze tile, they will immediately become frozen again. However, just like when hit by the Laser Rifle, the tee will unfreeze for a brief moment in which they can: | If the tee you are hammering is currently in a freeze tile, they will immediately become frozen again. However, just like when hit by the Laser Rifle, the tee will unfreeze for a brief moment in which they can: | ||
<!--T:37--> | |||
* Jump | * Jump | ||
* Move (only very little) | * Move (only very little) | ||
Line 71: | Line 86: | ||
* Hook (however since the hook has a very slight travel time it is only able to reach a short distance and affect other tees, about 4 blocks; the hooked tee will only move a very short distance) | * Hook (however since the hook has a very slight travel time it is only able to reach a short distance and affect other tees, about 4 blocks; the hooked tee will only move a very short distance) | ||
<!--T:38--> | |||
With any weapon, the briefly unfrozen tee can hold down the fire button to fire instantly upon being unfrozen by the hammer. | With any weapon, the briefly unfrozen tee can hold down the fire button to fire instantly upon being unfrozen by the hammer. | ||
Using this you can create chain reactions using the 1-tick-unfreeze. | Using this you can create chain reactions using the 1-tick-unfreeze. | ||
== Movement Using Hammer == <!--T:39--> | |||
<!--T:40--> | |||
On top of being unfrozen, the hit tee will get a good amount of speed. While there are a lot of tricks with the hammer alone, combining it with other utilities allows for many more tricks. | On top of being unfrozen, the hit tee will get a good amount of speed. While there are a lot of tricks with the hammer alone, combining it with other utilities allows for many more tricks. | ||
=== Hammer run === <!--T:41--> | |||
<!--T:42--> | |||
[[File:Hammerrun.mp4|thumb|none|300px|A video showing how hammer run works.|gif]] | [[File:Hammerrun.mp4|thumb|none|300px|A video showing how hammer run works.|gif]] | ||
<!--T:43--> | |||
Combines running speed with the horizontal speed from the hammer. | Combines running speed with the horizontal speed from the hammer. | ||
<!--T:44--> | |||
* The tee in the back initiates it by walking against the tee in the front | * The tee in the back initiates it by walking against the tee in the front | ||
* The one in the front can then also begin walking in the same direction | * The one in the front can then also begin walking in the same direction | ||
* Now the tee in the back can hammer the one in front to give it speed | * Now the tee in the back can hammer the one in front to give it speed | ||
=== Hammer jump === <!--T:45--> | |||
<!--T:46--> | |||
Hammerjump combines jumping with the vertical speed from the hammer. It is essential that the hammer hit happens after that jump. | Hammerjump combines jumping with the vertical speed from the hammer. It is essential that the hammer hit happens after that jump. | ||
<!--T:47--> | |||
[[File:Hammerjump.mp4|thumb|none|300px|A video showing how hammer jump works.|gif]] | [[File:Hammerjump.mp4|thumb|none|300px|A video showing how hammer jump works.|gif]] | ||
== Advanced behaviour == <!--T:48--> | |||
<!--T:49--> | |||
* Although the Hammer is a semi-automatic weapon, it can be held down to shoot directly on unfreeze | * Although the Hammer is a semi-automatic weapon, it can be held down to shoot directly on unfreeze | ||
* Counterintuitively, the hammer will never cause downwards momentum, even when the hammering tee is on top of the other tee. It will only cause sideways and upwards momentum | * Counterintuitively, the hammer will never cause downwards momentum, even when the hammering tee is on top of the other tee. It will only cause sideways and upwards momentum | ||
</translate> | |||
[[Category:Weapon | [[Category:Weapon{{#translation:}}]] | ||