Drag Part: Difference between revisions

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A '''''drag part''''' is a part in a map where you must [[hook]] a tee through a tunnel of [[freeze]], typically through corners and [[Hook#Block Types|hookthrough]]. Drag parts are very common in maps. Some maps are entirely made up of drag parts, with only a few non-dragging sections. This is the case for most maps of the [[DDmaX]] category.
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<!--T:1-->
A '''''drag part''''' is a part in a map where you must {{hook}} a tee through a tunnel of [[Special:MyLanguage/freeze|freeze]], typically through corners and [[Special:MyLanguage/Hook#Block Types|hookthrough]]. Drag parts are very common in maps. Some maps are entirely made up of drag parts, with only a few non-dragging sections. This is the case for most maps of the [[Special:MyLanguage/DDmaX|DDmaX]] category.


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[[File:DragPartSimple.webm|gif]]
[[File:DragPartSimple.webm|gif]]
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==Rehook==
== Rehook == <!--T:3-->
As the hook lasts only 1.25 seconds, a rehook is needed to keep the tee hooked.


==Wall hammer==
<!--T:4-->
TODO: Explain
As the [[Special:MyLanguage/hook|hook]] lasts only 1.25 seconds, a rehook is needed to keep the tee hooked. Many drag parts purposely make rehook spots scarce in order to force the player to carry out a certain set of moves.


==Ground hammer==
== Wall hammer == <!--T:5-->
TODO: Explain


==Edge hook==
<!--T:6-->
TODO: Explain
A tee is able to {{hammer}} another tee through a 1-block wall, provided both tees are aligned against the wall. The timing is tight and the hammer must be aimed directly horizontally. Wall hammers are usually used to send a tee further upwards, but can also be used to push a tee away from a wall.


==Edge hook with speed (Speededge)==
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[[File:Wallhammer.webm|1920px||gif]]
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== Ground hammer == <!--T:8-->
 
<!--T:9-->
Similar to a wall hammer, a tee is able to hammer another tee through a 1-block ground, provided both tees are aligned against the ground. The timing is very tight and the hammer must be aimed directly vertically. Ground hammers can either halt or add to a tee's horizontal momentum, depending on the timing.
 
== Edge hook == <!--T:10-->
 
<!--T:11-->
'''Edge hook''' is a technique that allows you to hook tee without being near a corner
 
<!--T:24-->
If a tee is aligned into a corner, you can hook them from a distance away as long as you aim straight at the corner.
 
== Edge hook with speed (Speededge) == <!--T:12-->
 
<!--T:13-->
This is a technique where you take speed off your partner (or dummy) in order to travel enough distance.
This is a technique where you take speed off your partner (or dummy) in order to travel enough distance.


<!--T:14-->
The edge-rehook is needed to travel that distance.
The edge-rehook is needed to travel that distance.


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[[File:Speededge.mp4|gif]]
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[[File:Speededge.mp4|gif]]
== Edge hook with grenade (Rocket-Edge) == <!--T:16-->


==Edge hook with grenade (Rocket-Edge)==
<!--T:17-->
A Rocket-Edge is essentially using the grenade launcher to get to a surtain position in order to be able to edge-rehook and travel the distance that is needed.
A Rocket-Edge is essentially using the {{grenade}} launcher to get to a surtain position in order to be able to edge-rehook and travel the distance that is needed.


<!--T:18-->
You can find these kind of parts on a higher difficulty map.
You can find these kind of parts on a higher difficulty map.


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[[File:Grenade-edge.mp4|gif]]
[[File:Grenade-edge.mp4|gif]]
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== Delayed hook == <!--T:20-->
<!--T:21-->
If you wait a bit more when rehooking, you can make the tee you are dragging go up to 4 tiles under instead of 1 - further tiles require a [[Special:MyLanguage/hammer|hammer]] or [[Special:MyLanguage/Movement|downwards speed]] on the frozen tee.
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[[File:DelayedHook.webm|1920px|gif]]
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== Drag maps in DDNet == <!--T:25-->
<!--T:26-->
Some maps consisting solely of drag parts are called drag maps. Sorted roughly by [[Special:MyLanguage/Ranks and Points|difficulty]].
=== Moderate === <!--T:27-->
<!--T:28-->
* ★★★★★ [https://ddnet.org/maps/Depressed Depressed]
* ★★★★★ [https://ddnet.org/maps/Depressed-32-II Deoressed II]
* ★★★★★ [https://ddnet.org/maps/lumine lumine]
* ★★★★★ [https://ddnet.org/maps/luminati luminati]
* ★★★★★ [https://ddnet.org/maps/Yun-32-Gu Yun Gu]
=== Brutal === <!--T:29-->
<!--T:30-->
* ★✰✰✰✰ [https://ddnet.org/maps/Bollermann Bollermann]
* ★✰✰✰✰ [https://ddnet.org/maps/Quantum Quantum](3 tees)
* ★★✰✰✰ [https://ddnet.org/maps/Barren Barren]
* ★★✰✰✰ [https://ddnet.org/maps/Degard Degard]
* ★★✰✰✰ [https://ddnet.org/maps/Yun-32-Gu-32-2 Yun Gu 2]
* ★★★✰✰ [https://ddnet.org/maps/Polarity Polarity]
* ★★★★✰ [https://ddnet.org/maps/Yun-32-Gu-32-3 Yun Gu 3]
=== Insane === <!--T:31-->
<!--T:32-->
* ★✰✰✰✰ [https://ddnet.org/maps/Somnium Somnium]
* ★★✰✰✰ [https://ddnet.org/maps/Ravillion Ravillion]
* ★★★✰✰ [https://ddnet.org/maps/Aimbot Aimbot]
=== Dummy === <!--T:33-->


==Delayed hook==
<!--T:34-->
If you wait a bit more when rehooking, you can make the tee you are dragging go up to 4 tiles under instead of 1 - further tiles require a hammer or downwards speed on the frozen tee.
* ★★★✰✰ [https://ddnet.org/maps/gendum gendum]
* ★★★★✰ [https://ddnet.org/maps/Huanghu Huanghu]


[[File:DelayedHook.webm|gif]]
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[[Category:Technique{{#translation:}}]]