Movement: Difference between revisions
Line 4: | Line 4: | ||
* Pressing nothing: | * Pressing nothing: | ||
** Ground: Every tick <syntaxhighlight lang="c++" inline>velocy.x = velocy.x * 0.5</syntaxhighlight> | |||
** Air: Every tick <syntaxhighlight lang="c++" inline>velocy.x = velocy.x * 0.95</syntaxhighlight> | ** Air: Every tick <syntaxhighlight lang="c++" inline>velocy.x = velocy.x * 0.95</syntaxhighlight> | ||
* Pressing key in opposite direction: | * Pressing key in opposite direction: | ||
** Ground: Every | ** Ground: Every tick the horizontal velocity decreases by 2 until 10 in the opposite direction is reached | ||
** Air: Every | ** Air: Every tick the horizontal velocity decreases by 1.5 until 5 in the opposite direction is reached | ||
* Horizontal speed up by pressing {{Kbd|a}} or {{Kbd|d}}: | * Horizontal speed up by pressing {{Kbd|a}} or {{Kbd|d}}: | ||
** Ground: Every | ** Ground: Every tick the horizontal velocity increases by 2 until 10 is reached | ||
** Air: Every | ** Air: Every tick the horizontal velocity increases by 1.5 until 5 is reached | ||
== Max speed == | == Max speed == |