Jump: Difference between revisions

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The double jump is available once you leave the ground. The vertical velocity is set to 12 when activated. Interestingly, since it sets your vertical velocity to a certain value like the ground jump does, you can manually use it to cancel all vertical velocity. It doesn’t reach as high as the first jump and only reaches <span title="4#20">4.62</span> tiles at its peak. Together with the ground jump you can get up to <span title="10#10">10,31</span> tiles.
The double jump is available once you leave the ground. The vertical velocity is set to 12 when activated. Interestingly, since it sets your vertical velocity to a certain value like the ground jump does, you can manually use it to cancel all vertical velocity. It doesn’t reach as high as the first jump and only reaches <span title="4#20">4.62</span> tiles at its peak. Together with the ground jump you can get up to <span title="10#10">10,31</span> tiles.


The brightness of the tees feet indicate if it has already used its double jump. When double jump is not available, the feet are darker.
The brightness of the tee's feet indicates if the double jump has already been used. When the double jump is not available, the feet are darker.


You get your double jump back the next time you touch the ground. You can double jump after jumping off the ground and also after walking off a platform.
You get your double jump back the next time you touch the ground. You can double jump after jumping off the ground and also after walking off a platform.