Mapping: Difference between revisions
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The brainstorming session requires the map maker to create a creative and entertaining map entity through extraordinary imagination. | The brainstorming session requires the map maker to create a creative and entertaining map entity through extraordinary imagination. | ||
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From any in-game screen, pressing {{key press|ctrl|shift|E}} will also take you directly to the map editor screen. | From any in-game screen, pressing {{key press|ctrl|shift|E}} will also take you directly to the map editor screen. | ||
== DDNet Map Creation Guidelines== | == DDNet Map Creation Guidelines== | ||
If a player eventually wants their map to be published on the DDNet server, then the player must follow the following guidelines to create the map. Before uploading the map to DDNet's Discord server, please make sure that the player has tested the map completely, that the levels of the map run and operate smoothly, and that the design aspects have been fully completed. | If a player eventually wants their map to be published on the DDNet server, then the player must follow the following guidelines to create the map. Before uploading the map to DDNet's Discord server, please make sure that the player has tested the map completely, that the levels of the map run and operate smoothly, and that the design aspects have been fully completed. | ||
===In terms of game experience, we require that:=== | ===In terms of game experience, we require that:=== | ||
That each level should have enough space for the player to operate comfortably. | That each level should have enough space for the player to operate comfortably. | ||
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Levels must not exploit bugs in the game's physics mechanics to achieve this. | Levels must not exploit bugs in the game's physics mechanics to achieve this. | ||
===In terms of visual effects, we require that:=== | ===In terms of visual effects, we require that:=== | ||
all entities required by the player to pass the level must be clearly represented in the mapping. | all entities required by the player to pass the level must be clearly represented in the mapping. | ||
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If you use material from other maps, you need to get permission from the original author of the material before you can use it. | If you use material from other maps, you need to get permission from the original author of the material before you can use it. | ||
===On other levels, we require:=== | ===On other levels, we require:=== | ||
That all players must pass the starting point. | That all players must pass the starting point. | ||
There should be time checkpoints on each map. | There should be time checkpoints on each map. | ||
===Additional notes:=== | ===Additional notes:=== | ||
On top of the above rules, it is important that the levels are unique and innovative, and that the maps have excellent mapping design. A simple map with good level design and good visuals will have a higher chance of being selected and uploaded to the DDNet server than a map with a wide variety of complex problems. | On top of the above rules, it is important that the levels are unique and innovative, and that the maps have excellent mapping design. A simple map with good level design and good visuals will have a higher chance of being selected and uploaded to the DDNet server than a map with a wide variety of complex problems. | ||
==Overview of the editor interface== | ==Overview of the editor interface== | ||
The following image shows the map editor page that comes with the game. | The following image shows the map editor page that comes with the game. | ||
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Write a short tutorial on mapping. --> | Write a short tutorial on mapping. --> | ||
== External Resources == | == External Resources == | ||
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* [https://forum.ddnet.org/viewtopic.php?t=2428 Automapper Tutorial] by timakro | * [https://forum.ddnet.org/viewtopic.php?t=2428 Automapper Tutorial] by timakro | ||
*[https://forum.ddnet.org/viewtopic.php?f=9&t=722 Mapper rules] for DDNet map testing process by jao | *[https://forum.ddnet.org/viewtopic.php?f=9&t=722 Mapper rules] for DDNet map testing process by jao | ||
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