Edge jump: Difference between revisions
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Edge jump refers to the act of jumping to or from the edge of a block that contains usually freeze, teleport, or a kill tile. Edging these tiles is made possible because the hitbox of them is smaller than their visual appearance. The tee can go up to halfway into the freeze visually before they are considered in that tile. Kill tiles have a larger hit box, so edging them is much more difficult. See [[Special:MyLanguage/Collision|Collision]] for more info on hitboxes. | Edge jump refers to the act of jumping to or from the edge of a block that contains usually freeze, teleport, or a kill tile. Edging these tiles is made possible because the hitbox of them is smaller than their visual appearance. The tee can go up to halfway into the freeze visually before they are considered in that tile. Kill tiles have a larger hit box, so edging them is much more difficult. See [[Special:MyLanguage/Collision|Collision]] for more info on hitboxes. | ||
== Single and double freeze edge jump == <!--T:2--> | == Single and double freeze edge jump == <!--T:2--> | ||
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Going to the other side of a one-tile and two-tile freeze block are easily doable with enough practice. Simply jump, and on the way down go in the direction of the other edge. Practice should make perfect here. | Going to the other side of a one-tile and two-tile freeze block are easily doable with enough practice. Simply jump, and on the way down go in the direction of the other edge. Practice should make perfect here. | ||
== Triple freeze edge jump == <!--T:4--> | == Triple freeze edge jump == <!--T:4--> | ||
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== Misc Techniques == <!--T:22--> | == Misc Techniques == <!--T:22--> | ||
=== Auto edge jump === <!--T:23--> | === Auto edge jump === <!--T:23--> |