Edge jump: Difference between revisions
Marked this version for translation |
Added more coordinates for Triple freeze edge jumps. But I could not verify .62 for single jump the the right. |
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</translate> | </translate> | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |||
!<translate><! | !<translate>Direction</translate> | ||
!colspan= | !<translate>Jump</translate> | ||
! colspan="4" style="text-align:center;" |<translate>x-coodinates</translate> | |||
|- | |- | ||
| rowspan="2" | | |||
<translate>to the<br />right</translate> | |||
|<translate>single</translate> | |||
|.62 | |.62 | ||
|.63 | |||
|.66 | |.66 | ||
|.81 | |.81 | ||
|- | |- | ||
|<translate>< | |<translate>double</translate> | ||
|.56 | |||
|.69 | |||
|.72 | |||
|.84 | |||
|- | |||
| rowspan="2" |<translate>to the<br />left</translate> | |||
|<translate>single</translate> | |||
|.16 | |||
|.31 | |||
|.34 | |.34 | ||
|. | | | ||
|. | |- | ||
|<translate>double</translate> | |||
|.13 | |||
|.25 | |||
|.28 | |||
|.41 | |||
|} | |} | ||
<translate> | <translate> | ||
<!--T:20--> | <!--T:20--> | ||
Once you are on the right coordinates, you can either tap jump and the direction at the same time (which may be inconsistent), or make it guaranteed by using binds: | Once you are on the right coordinates, you can either tap jump and the direction at the same time (which may be inconsistent), or make it guaranteed* by using binds: | ||
<!--T:21--> | <!--T:21--> | ||
bind x "+jump, +right" | bind x "+jump, +right" | ||
<small>*Due to the nature of [[wikipedia:Floating-point_arithmetic|Floating-point arithmetic]], these jumps are less likely to succeed the further away you are from 0,0. But on the same coordinate, the same jump will always give the same result. However, most maps are not that, so the listed coordinates will basically always work.</small> | |||
== Misc Techniques == <!--T:22--> | ==Misc Techniques== <!--T:22--> | ||
=== Auto edge jump === <!--T:23--> | ===Auto edge jump=== <!--T:23--> | ||
<!--T:24--> | <!--T:24--> | ||
When using double jump against an edge and quickly holding the jump button down again, it is possible to automatically jump off of it right when you reach it. An example of a map that is designed around this mechanic is Toe Taps. | When using double jump against an edge and quickly holding the jump button down again, it is possible to automatically jump off of it right when you reach it. An example of a map that is designed around this mechanic is Toe Taps. | ||
</translate> | </translate> |