Freeze: Difference between revisions
add reference to aled |
Add unfreeze tile |
||
Line 1: | Line 1: | ||
'''''Freeze''''' ({{Tile|entities|9}}/{{Tile|game|9}}) is one of the main mechanics the game resolves around. It resets and disables [[Movement]] keys, [[Jump|jumping]] and the [[Hook]] for a few seconds. Currently hooked tees get released. [[Drag parts]] are based on the fact that one tee is frozen. [[Hammerrun]] and [[Throw|throws]] are used to get through wider freeze walls. It is possible to unfreeze a Tee by hitting it with the [[Hammer]] or [[Laser]]. When the tee is still over the freeze tile, the tee is then only unfrozen for one Tick, allowing weapon, movement and jump input for that Tick.<ref>https://heinrich5991.github.io/blog/blog/one-tick-unfreeze</ref> The tee can only get freezed while unfreeze or after one second being frozen, so that the timer only gets updated every second while being in freeze. | '''''Freeze''''' ({{Tile|entities|9}}/{{Tile|game|9}}) is one of the main mechanics the game resolves around. It resets and disables [[Movement]] keys, [[Jump|jumping]] and the [[Hook]] for a few seconds. Currently hooked tees get released. [[Drag Part|Drag parts]] are based on the fact that one tee is frozen. [[Hammerrun]] and [[Throw|throws]] are used to get through wider freeze walls. It is possible to unfreeze a Tee by hitting it with the [[Hammer]] or [[Laser]]. When the tee is still over the freeze tile, the tee is then only unfrozen for one Tick, allowing weapon, movement and jump input for that Tick.<ref>https://heinrich5991.github.io/blog/blog/one-tick-unfreeze</ref> The tee can only get freezed while unfreeze or after one second being frozen, so that the timer only gets updated every second while being in freeze. Touching Unfreeze {{Tile|entities|11}}/{{Tile|game|11}} clears the freeze status. | ||
Generally freeze and related tiles are unskippable by fast movement only, but one tile walls can be dashed through with [[Ninja]] without touching the tile. In pair, tees can also go through one tile freeze walls with [[Aled]]. | Generally freeze and related tiles are unskippable by fast movement only, but one tile walls can be dashed through with [[Ninja]] without touching the tile. In pair, tees can also go through one tile freeze walls with [[Aled]]. | ||
Line 10: | Line 10: | ||
Additionally Tees can get into deep freeze by touching the deep freeze tile {{Tile|entities|12}}/{{Tile|game|12}}. Tees in deep freeze can be identified by the angry eyes they make. | Additionally Tees can get into deep freeze by touching the deep freeze tile {{Tile|entities|12}}/{{Tile|game|12}}. Tees in deep freeze can be identified by the angry eyes they make. | ||
Deep freeze refreshes the Freeze state every second to a three second countdown. The only way this effect wears of is by touching Undeep {{Tile|game|13}}. The Undeep effect then wears of, but the Tee stays in Freeze mode for at least 2-3 seconds. | Deep freeze refreshes the Freeze state every second to a three second countdown. The only way this effect wears of is by touching Undeep {{Tile|game|13}}, touching Unfreeze has no effect. The Undeep effect then wears of, but the Tee stays in Freeze mode for at least 2-3 seconds. | ||
==Live Freeze== | ==Live Freeze== |