Collision/zh: Difference between revisions
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*<span lang="en" dir="ltr" class="mw-content-ltr">Standard DDRace tiles (the vast majority of tiles unique to DDRace modes, such as [[Special:MyLanguage/Freeze|freeze]] and [[Special:MyLanguage/teleporter|tele]]) have a square hitbox of <code>32x32</code> units.</span> | *<span lang="en" dir="ltr" class="mw-content-ltr">Standard DDRace tiles (the vast majority of tiles unique to DDRace modes, such as [[Special:MyLanguage/Freeze|freeze]] and [[Special:MyLanguage/teleporter|tele]]) have a square hitbox of <code>32x32</code> units.</span> | ||
*<span lang="en" dir="ltr" class="mw-content-ltr">{{Tile|game|2}} Kill [[Special:MyLanguage/Tiles|tiles]] have a square hitbox of <code>50x50</code> units.</span> | *<span lang="en" dir="ltr" class="mw-content-ltr">{{TileLink|{{Tile|game|2}}|Death|Kill}} [[Special:MyLanguage/Tiles|tiles]] have a square hitbox of <code>50x50</code> units.</span> | ||
*<span lang="en" dir="ltr" class="mw-content-ltr">Solid [[Special:MyLanguage/Tiles|tiles]] ({{Tile|entities|3}} unhookable, {{Tile|entities|1}} hookable, hookthrough) have a square hitbox of <code>60x60</code> units.</span> | *<span lang="en" dir="ltr" class="mw-content-ltr">Solid [[Special:MyLanguage/Tiles|tiles]] ({{Tile|entities|3}} unhookable, {{Tile|entities|1}} hookable, hookthrough) have a square hitbox of <code>60x60</code> units.</span> | ||
*<span lang="en" dir="ltr" class="mw-content-ltr">Freeze lasers are complicated. Assuming a freeze laser pointing upwards with the source entity at the bottom (which creates a "top" freeze laser at the uppermost tile, 2 full tiles of vertical freeze laser in the middle, and a bottom "source" laser tile.):</span> | *<span lang="en" dir="ltr" class="mw-content-ltr">Freeze lasers are complicated. Assuming a freeze laser pointing upwards with the source entity at the bottom (which creates a "top" freeze laser at the uppermost tile, 2 full tiles of vertical freeze laser in the middle, and a bottom "source" laser tile.):</span> |