Throw: Difference between revisions
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{{Stub}} | {{Stub}}Throwing is a commonly used technique allowing tees to get over large gaps or places they cannot reach alone. Many maps require players to throw a tee to complete a part, but it is also frequently used as an alternative to other techniques such as [[Special:MyLanguage/Hammer#Hammer run|hammerrun]]. Some examples as to where throwing can be a really useful tool: | ||
* Throwing a tee over a floor covered with freeze tiles to help them get to another frozen tee that's far away from the platform: this will allow them to use their [[Special:MyLanguage/Jump#Double Jump|double jump]] to start a [[hammerhit]] safely. | |||
* Throwing tees to places they cannot reach alone: Could be an elevated platform, a weapon pickup that's high above, or through a gap of freeze. | |||
* With an extra tee in your team, you can throw them ahead and get them later when playing in [[hammerhit]] or [[hammerfly]] parts. This is useful because [[Hammerhit|hammerhitting]] as three tees or threeflying is way more unstable and [[Special:MyLanguage/Common Terminology#Faily part|faily]]. | |||
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