Settings and Commands/zh: Difference between revisions

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== Econ Settings ==
== Econ设置 ==
{| class="wikitable"
{| class="wikitable"
! Setting
! Setting
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| 2
| 2
|}
|}
== Server Commands ==
== 服务器指令 ==
{| class="wikitable"
{| class="wikitable"
! Command
! Command
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| Removes Freeze Hammer from a player
| Removes Freeze Hammer from a player
|}
|}
== Chat Commands ==
== 聊天框指令 ==
{| class="wikitable"
{| class="wikitable"
! Command
! Command
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| Kill yourself when kill-protected during a long game (use f1, kill for regular kill)
| Kill yourself when kill-protected during a long game (use f1, kill for regular kill)
|}
|}
== Client Settings ==
== 客户端设置 ==
{| class="wikitable"
{| class="wikitable"
! Setting
! Setting
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| 1000
| 1000
|}
|}
== Client Commands ==
== 客户端指令 ==
{| class="wikitable"
{| class="wikitable"
! Command
! Command
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| Benchmark frame times for number of seconds to file, then quit
| Benchmark frame times for number of seconds to file, then quit
|}
|}
== Tunings ==
== 调整参数 ==
{| class="wikitable"
{| class="wikitable"
! Tuning
! 参数名称
! Description
! 说明
! Default
! 默认值
|-
|-
| ground_control_speed
| ground_control_speed
| Max speed the tee can get on ground
| 平地移动时可以获得的最大速度
|  10.0
|  10.0
|-
|-
| ground_control_accel
| ground_control_accel
| Acceleration speed on the ground
| 平地移动时的加速度
| 2.0
| 2.0
|-
|-
| ground_friction
| ground_friction
| Friction on the ground
| 地面的摩擦系数
|  0.5
|  0.5
|-
|-
| ground_jump_impulse
| ground_jump_impulse
| Impulse when jumping on ground
| 进行平地跳跃时获得的冲量
|  13.2
|  13.2
|-
|-
| air_jump_impulse
| air_jump_impulse
| Impulse when jumping in air
| 进行空中跳跃时获得的冲量
|  12.0
|  12.0
|-
|-
| air_control_speed
| air_control_speed
| Max speed the tee can get in the air
| 空中移动时可以获得的最大速度
| 5.0
| 5.0
|-
|-
| air_control_accel
| air_control_accel
| Acceleration speed in air
| 空中移动时的加速度
|  1.5
|  1.5
|-
|-
| air_friction
| air_friction
| Friction in the air
| 空中的摩擦系数
|  0.95
|  0.95
|-
|-
| hook_length
| hook_length
| Length of the hook
| 钩索的最大长度
|  380.0
|  380.0
|-
|-
| hook_fire_speed
| hook_fire_speed
| How fast the hook is fired
| 钩索的释放速度
|  80.0
|  80.0
|-
|-
| hook_drag_accel
| hook_drag_accel
| Acceleration when hook is stuck
| 钩索勾住墙体或实体后可提供的加速度
|  3.0
|  3.0
|-
|-
| hook_drag_speed
| hook_drag_speed
| Drag speed of the hook
| 钩索拖拽的速度
|  15.0
|  15.0
|-
|-
| gravity
| gravity
| Gravity of the teeworld
| 重力系数
|  0.5
|  0.5
|-
|-
| velramp_start
| velramp_start
| Velocity ramp start
| 速度斜线的起点
|  550
|  550
|-
|-
| velramp_range
| velramp_range
| Velocity ramp range
| 速度斜线的范围
|  2000
|  2000
|-
|-
| velramp_curvature
| velramp_curvature
| Velocity ramp curvature
| 速度斜线的曲率
|  1.4
|  1.4
|-
|-
| gun_curvature
| gun_curvature
| Gun curvature
| 手枪子弹轨迹的曲率
|  1.25
|  1.25
|-
|-
| gun_speed
| gun_speed
| Gun speed
| 手枪子弹的速度
|  2200.0
|  2200.0
|-
|-
| gun_lifetime
| gun_lifetime
| Gun lifetime
| 手枪子弹的持续时间(即未击中任何实体时所能在空中存留的最长时间)
|  2.0
|  2.0
|-
|-
| shotgun_curvature
| shotgun_curvature
| Shotgun curvature
| 霰弹枪子弹轨迹的曲率
|  1.25
|  1.25
|-
|-
| shotgun_speed
| shotgun_speed
| Shotgun speed
| 霰弹枪子弹的速度
|  2750.0
|  2750.0
|-
|-
| shotgun_speeddiff
| shotgun_speeddiff
| (UNUSED) Speed difference between shotgun bullets
| ('''已弃用''')霰弹枪子弹之间的速度差异
|  0.8
|  0.8
|-
|-
| shotgun_lifetime
| shotgun_lifetime
| (UNUSED) Shotgun lifetime
| ('''已弃用''')霰弹枪子弹的持续时间
|  0.20
|  0.20
|-
|-
| grenade_curvature
| grenade_curvature
| Grenade curvature
| 榴弹轨迹的曲率
|  7.0
|  7.0
|-
|-
| grenade_speed
| grenade_speed
| Grenade speed
| 榴弹的速度
|  1000.0
|  1000.0
|-
|-
| grenade_lifetime
| grenade_lifetime
| Grenade lifetime
| 榴弹的持续时间
|  2.0
|  2.0
|-
|-
| laser_reach
| laser_reach
| How long the laser can reach
| 激光能达到的最远距离
|  800.0
|  800.0
|-
|-
| laser_bounce_delay
| laser_bounce_delay
| When bouncing, stop the laser this long
| 激光反射一次所需的时间
|  150
|  150
|-
|-
| laser_bounce_num
| laser_bounce_num
| How many times the laser can bounce
| 一束激光可以反射的最大次数
|  1000
|  1000
|-
|-
| laser_bounce_cost
| laser_bounce_cost
| Remove this much from reach when laser is bouncing
| 当激光进行一次反射时损失的距离
|  0
|  0
|-
|-
| laser_damage
| laser_damage
| (UNUSED) Laser damage
| ('''已弃用''')激光伤害
|  5
|  5
|-
|-
| player_collision
| player_collision
| Enable player collisions
| 启用玩家之间的碰撞
|  1
|  1
|-
|-
| player_hooking
| player_hooking
| Enable player vs player hooking
| 启用玩家之间的钩索交互
|  1
|  1
|-
|-
| jetpack_strength
| jetpack_strength
| Jetpack pistol strength
| 喷漆背包的力度
|  400.0
|  400.0
|-
|-
| shotgun_strength
| shotgun_strength
| Shotgun pull strength
| 霰弹枪激光的拖拽力度
|  10.0
|  10.0
|-
|-
| explosion_strength
| explosion_strength
| Explosion strength (grenade for example)
| 爆炸力度(例如榴弹的爆炸)
|  6.0
|  6.0
|-
|-
| hammer_strength
| hammer_strength
| Hammer strength
| 锤击力度
|  1.0
|  1.0
|-
|-
| hook_duration
| hook_duration
| Hook duration
| 钩索最长持续时间
|  1.25
|  1.25
|-
|-
| hammer_fire_delay
| hammer_fire_delay
| Delay of hammering (when hitting nothing)
| 锤击间隔(未击中任何实体时)
|  125
|  125
|-
|-
| gun_fire_delay
| gun_fire_delay
| Delay of firing gun
| 手枪发射间隔
|  125
|  125
|-
|-
| shotgun_fire_delay
| shotgun_fire_delay
| Delay of firing shotgun
| 霰弹枪发射间隔
|  500
|  500
|-
|-
| grenade_fire_delay
| grenade_fire_delay
| Delay of firing grenade
| 榴弹发射器发射间隔
|  500
|  500
|-
|-
| laser_fire_delay
| laser_fire_delay
| Delay of firing laser laser
| 激光枪发射间隔
|  800
|  800
|-
|-
| ninja_fire_delay
| ninja_fire_delay
| Delay of firing ninja
| 武士刀使用间隔
|  800
|  800
|-
|-
| hammer_hit_fire_delay
| hammer_hit_fire_delay
| Delay of hammering (when hitting another tee)
| 锤击间隔(击中其他实体时)
|  320
|  320
|}
|}
[[Category:Mapping]]
[[Category:Mapping]]
[[Category:Settings]]
[[Category:Settings]]