Settings and Commands/zh: Difference between revisions
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== Econ | == Econ设置 == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Setting | ! Setting | ||
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| 2 | | 2 | ||
|} | |} | ||
== | == 服务器指令 == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Command | ! Command | ||
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| Removes Freeze Hammer from a player | | Removes Freeze Hammer from a player | ||
|} | |} | ||
== | == 聊天框指令 == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Command | ! Command | ||
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| Kill yourself when kill-protected during a long game (use f1, kill for regular kill) | | Kill yourself when kill-protected during a long game (use f1, kill for regular kill) | ||
|} | |} | ||
== | == 客户端设置 == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Setting | ! Setting | ||
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| 1000 | | 1000 | ||
|} | |} | ||
== | == 客户端指令 == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Command | ! Command | ||
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| Benchmark frame times for number of seconds to file, then quit | | Benchmark frame times for number of seconds to file, then quit | ||
|} | |} | ||
== | == 调整参数 == | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! 参数名称 | ||
! | ! 说明 | ||
! | ! 默认值 | ||
|- | |- | ||
| ground_control_speed | | ground_control_speed | ||
| | | 平地移动时可以获得的最大速度 | ||
| 10.0 | | 10.0 | ||
|- | |- | ||
| ground_control_accel | | ground_control_accel | ||
| | | 平地移动时的加速度 | ||
| 2.0 | | 2.0 | ||
|- | |- | ||
| ground_friction | | ground_friction | ||
| | | 地面的摩擦系数 | ||
| 0.5 | | 0.5 | ||
|- | |- | ||
| ground_jump_impulse | | ground_jump_impulse | ||
| | | 进行平地跳跃时获得的冲量 | ||
| 13.2 | | 13.2 | ||
|- | |- | ||
| air_jump_impulse | | air_jump_impulse | ||
| | | 进行空中跳跃时获得的冲量 | ||
| 12.0 | | 12.0 | ||
|- | |- | ||
| air_control_speed | | air_control_speed | ||
| | | 空中移动时可以获得的最大速度 | ||
| 5.0 | | 5.0 | ||
|- | |- | ||
| air_control_accel | | air_control_accel | ||
| | | 空中移动时的加速度 | ||
| 1.5 | | 1.5 | ||
|- | |- | ||
| air_friction | | air_friction | ||
| | | 空中的摩擦系数 | ||
| 0.95 | | 0.95 | ||
|- | |- | ||
| hook_length | | hook_length | ||
| | | 钩索的最大长度 | ||
| 380.0 | | 380.0 | ||
|- | |- | ||
| hook_fire_speed | | hook_fire_speed | ||
| | | 钩索的释放速度 | ||
| 80.0 | | 80.0 | ||
|- | |- | ||
| hook_drag_accel | | hook_drag_accel | ||
| | | 钩索勾住墙体或实体后可提供的加速度 | ||
| 3.0 | | 3.0 | ||
|- | |- | ||
| hook_drag_speed | | hook_drag_speed | ||
| | | 钩索拖拽的速度 | ||
| 15.0 | | 15.0 | ||
|- | |- | ||
| gravity | | gravity | ||
| | | 重力系数 | ||
| 0.5 | | 0.5 | ||
|- | |- | ||
| velramp_start | | velramp_start | ||
| | | 速度斜线的起点 | ||
| 550 | | 550 | ||
|- | |- | ||
| velramp_range | | velramp_range | ||
| | | 速度斜线的范围 | ||
| 2000 | | 2000 | ||
|- | |- | ||
| velramp_curvature | | velramp_curvature | ||
| | | 速度斜线的曲率 | ||
| 1.4 | | 1.4 | ||
|- | |- | ||
| gun_curvature | | gun_curvature | ||
| | | 手枪子弹轨迹的曲率 | ||
| 1.25 | | 1.25 | ||
|- | |- | ||
| gun_speed | | gun_speed | ||
| | | 手枪子弹的速度 | ||
| 2200.0 | | 2200.0 | ||
|- | |- | ||
| gun_lifetime | | gun_lifetime | ||
| | | 手枪子弹的持续时间(即未击中任何实体时所能在空中存留的最长时间) | ||
| 2.0 | | 2.0 | ||
|- | |- | ||
| shotgun_curvature | | shotgun_curvature | ||
| | | 霰弹枪子弹轨迹的曲率 | ||
| 1.25 | | 1.25 | ||
|- | |- | ||
| shotgun_speed | | shotgun_speed | ||
| | | 霰弹枪子弹的速度 | ||
| 2750.0 | | 2750.0 | ||
|- | |- | ||
| shotgun_speeddiff | | shotgun_speeddiff | ||
| | | ('''已弃用''')霰弹枪子弹之间的速度差异 | ||
| 0.8 | | 0.8 | ||
|- | |- | ||
| shotgun_lifetime | | shotgun_lifetime | ||
| | | ('''已弃用''')霰弹枪子弹的持续时间 | ||
| 0.20 | | 0.20 | ||
|- | |- | ||
| grenade_curvature | | grenade_curvature | ||
| | | 榴弹轨迹的曲率 | ||
| 7.0 | | 7.0 | ||
|- | |- | ||
| grenade_speed | | grenade_speed | ||
| | | 榴弹的速度 | ||
| 1000.0 | | 1000.0 | ||
|- | |- | ||
| grenade_lifetime | | grenade_lifetime | ||
| | | 榴弹的持续时间 | ||
| 2.0 | | 2.0 | ||
|- | |- | ||
| laser_reach | | laser_reach | ||
| | | 激光能达到的最远距离 | ||
| 800.0 | | 800.0 | ||
|- | |- | ||
| laser_bounce_delay | | laser_bounce_delay | ||
| | | 激光反射一次所需的时间 | ||
| 150 | | 150 | ||
|- | |- | ||
| laser_bounce_num | | laser_bounce_num | ||
| | | 一束激光可以反射的最大次数 | ||
| 1000 | | 1000 | ||
|- | |- | ||
| laser_bounce_cost | | laser_bounce_cost | ||
| | | 当激光进行一次反射时损失的距离 | ||
| 0 | | 0 | ||
|- | |- | ||
| laser_damage | | laser_damage | ||
| | | ('''已弃用''')激光伤害 | ||
| 5 | | 5 | ||
|- | |- | ||
| player_collision | | player_collision | ||
| | | 启用玩家之间的碰撞 | ||
| 1 | | 1 | ||
|- | |- | ||
| player_hooking | | player_hooking | ||
| | | 启用玩家之间的钩索交互 | ||
| 1 | | 1 | ||
|- | |- | ||
| jetpack_strength | | jetpack_strength | ||
| | | 喷漆背包的力度 | ||
| 400.0 | | 400.0 | ||
|- | |- | ||
| shotgun_strength | | shotgun_strength | ||
| | | 霰弹枪激光的拖拽力度 | ||
| 10.0 | | 10.0 | ||
|- | |- | ||
| explosion_strength | | explosion_strength | ||
| | | 爆炸力度(例如榴弹的爆炸) | ||
| 6.0 | | 6.0 | ||
|- | |- | ||
| hammer_strength | | hammer_strength | ||
| | | 锤击力度 | ||
| 1.0 | | 1.0 | ||
|- | |- | ||
| hook_duration | | hook_duration | ||
| | | 钩索最长持续时间 | ||
| 1.25 | | 1.25 | ||
|- | |- | ||
| hammer_fire_delay | | hammer_fire_delay | ||
| | | 锤击间隔(未击中任何实体时) | ||
| 125 | | 125 | ||
|- | |- | ||
| gun_fire_delay | | gun_fire_delay | ||
| | | 手枪发射间隔 | ||
| 125 | | 125 | ||
|- | |- | ||
| shotgun_fire_delay | | shotgun_fire_delay | ||
| | | 霰弹枪发射间隔 | ||
| 500 | | 500 | ||
|- | |- | ||
| grenade_fire_delay | | grenade_fire_delay | ||
| | | 榴弹发射器发射间隔 | ||
| 500 | | 500 | ||
|- | |- | ||
| laser_fire_delay | | laser_fire_delay | ||
| | | 激光枪发射间隔 | ||
| 800 | | 800 | ||
|- | |- | ||
| ninja_fire_delay | | ninja_fire_delay | ||
| | | 武士刀使用间隔 | ||
| 800 | | 800 | ||
|- | |- | ||
| hammer_hit_fire_delay | | hammer_hit_fire_delay | ||
| | | 锤击间隔(击中其他实体时) | ||
| 320 | | 320 | ||
|} | |} | ||
[[Category:Mapping]] | [[Category:Mapping]] | ||
[[Category:Settings]] | [[Category:Settings]] |