Map/tr: Difference between revisions

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*For switch layer freeze tiles, this number adjusts how many seconds tees will be frozen for.
*For switch layer freeze tiles, this number adjusts how many seconds tees will be frozen for.


*For telegun tiles (index 98 and 99), it modifies which weapon it affects: 0 - all weapons, 1 - [[pistol]], 2 - [[grenade]], 3 - [[laser]]<ref>https://forum.ddnet.tw/viewtopic.php?t=6676</ref>
*For telegun tiles (index 98 and 99), it modifies which weapon it affects: 0 - all weapons, 1 - [[pistol]], 2 - [[grenade]], 3 - [[laser]]<ref>https://forum.ddnet.org/viewtopic.php?t=6676</ref>


===How to use doors with lasers===
===How to use doors with lasers===
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==See also==
==See also==


*[https://ddnet.tw/docs/libtw2/map/ DDNet Map format]
*[https://ddnet.org/docs/libtw2/map/ DDNet Map format]


==References==
==References==
[[Category:Mapping]]
[[Category:Mapping]]
<references />
<references />