Shotgunfly: Difference between revisions

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'''''Shotgunfly''''' is a rarely seen flying technicue challenged for in DDNet maps. You can't stay in the air using a shotgun all by yourself, only prolong the time in the air. But it is known to work with two tees. The other tee would usually be frozen deep.
'''''Shotgunfly''''' is a very rarely seen flying technique in DDNet maps. It is not possible to stay in the air using a shotgun alone, but it can be done with two players. One of the players would usually be frozen deep. The other one has the shotgun.


The theory behind Shotgunfly is that the one dragging the dummy shoots themself with the shotgun right after the dummy bumped into them from below. By bumping into the dragger, the dummy would slightly increases the draggers height. The shotgun beam accelerates this height boost which ultimately lets you stay in the air. Timing is key.
The idea behind Shotgunfly is that the player dragging the dummy shoots themselves with a shotgun just after the dummy bumps into them from below. The bump from the dummy slightly increases the player's height, and the shot from the shotgun accelerates this height increase, allowing the player to stay in the air.


The requirement to be able to do that is a closeby (unhookable) roof above the dragger and a shotgun. It also is suggested to start a Shotgunfly off a solid platform. Due to the need of narrow, mostly horizontal, corridors and a high skill ceiling, you hardly see this being built into normal DDNet maps.
In order to perform Shotgunfly, the map must have a nearby unhookable ceiling and shotgun part. It is recommended to start the technique from a solid platform. Because Shotgunfly requires narrow, mostly horizontal corridors and a high level of skill, it is not commonly found in normal DDNet maps.


TODO: insert video showcasing that trick for visual learners
TODO: insert video showcasing that trick for visual learners