Hammer/ko: Difference between revisions
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{{ | <languages/> | ||
{{ | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
{{ | {{Infobox weapon | ||
| name = Hammer | |||
| gameskin = Hammer.png | |||
| delay = 120ms (320ms when hitting a tee) | |||
| crosshair = {{Game.png|Hammer crosshair}} | |||
| enable = {{Tile|game|19}} | |||
| disable = {{Tile|game|20}}/{{Tile|game|74}} | |||
}} | |||
</div> | |||
== | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
The '''''Hammer''''' is a melee, semi-automatic weapon. It is fundamental for most techniques in DDNet and with the {{Pistol}} the only weapon equipped by default. The hammer [[Special:MyLanguage/Freeze|unfreezes]] other tees, gives them an upward lift and pushes the hit tee a bit away from you. The fire delay is either 120ms or 320ms when you hit a tee. | |||
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== Wall hammer == | |||
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As the only melee weapon, the hammer has a relatively short range. | |||
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Any tees hit by its generous hitbox will: | |||
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* Get unfrozen. | |||
* Get pushed away from the hammering tee. | |||
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The range of the hammer allows you to just barely hit tees behind a 1 tile thick wall. | |||
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{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
|+ | |+Wall hammer | ||
! | ! | ||
! | !Left | ||
! | !Not moving | ||
! | !Right | ||
|- | |- | ||
| | |Without jump | ||
|[[File:Hammer-left-nojump.mp4|gif]] | |[[File:Hammer-left-nojump.mp4|gif]] | ||
|[[File:Hammer-nomovement-nojump.mp4|gif]] | |[[File:Hammer-nomovement-nojump.mp4|gif]] | ||
|[[File:Hammer-right-nojump.mp4|gif]] | |[[File:Hammer-right-nojump.mp4|gif]] | ||
|- | |- | ||
| | |With jump | ||
|[[File:Hammer-left-jump.mp4|gif]] | |[[File:Hammer-left-jump.mp4|gif]] | ||
|[[File:Hammer-nomovement-jump.mp4|gif]] | |[[File:Hammer-nomovement-jump.mp4|gif]] | ||
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|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
! | !Result | ||
! | !Left | ||
! | !Not moving | ||
! | !Right | ||
! | !Jump height | ||
|- | |- | ||
| | |Without jumping | ||
|2#11 | |2#11 | ||
|1#22 | |1#22 | ||
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|2#00 | |2#00 | ||
|- | |- | ||
| | |Jumping | ||
|2#23 | |2#23 | ||
|1#28 | |1#28 | ||
Line 51: | Line 74: | ||
|5#22 | |5#22 | ||
|} | |} | ||
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== Unfreezing == | |||
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When you hit another tee, it will immediately unfreeze them. | |||
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=== 1 Tick Unfreeze === | |||
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If the tee you are hammering is currently in a freeze tile, they will immediately become frozen again. However, just like when hit by the Laser Rifle, the tee will unfreeze for a brief moment in which they can: | |||
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== | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
* Jump | |||
* Move (only very little) | |||
* Fire any weapon | |||
* Hook (however since the hook has a very slight travel time it is only able to reach a short distance and affect other tees, about 4 blocks; the hooked tee will only move a very short distance) | |||
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With any weapon, the briefly unfrozen tee can hold down the fire button to fire instantly upon being unfrozen by the hammer. | |||
Using this you can create chain reactions using the 1-tick-unfreeze. | |||
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== Movement Using Hammer == | |||
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On top of being unfrozen, the hit tee will get a good amount of speed. While there are a lot of tricks with the hammer alone, combining it with other utilities allows for many more tricks. | |||
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== | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
=== Hammer run === | |||
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=== | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
[[File:Hammerrun.mp4|thumb|none|300px|A video showing how hammer run works.|gif]] | |||
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Combines running speed with the horizontal speed from the hammer. | |||
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* The tee in the back initiates it by walking against the tee in the front | |||
* The one in the front can then also begin walking in the same direction | |||
* Now the tee in the back can hammer the one in front to give it speed | |||
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=== | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
=== Hammer jump === | |||
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Hammerjump combines jumping with the vertical speed from the hammer. It is essential that the hammer hit happens after that jump. | |||
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[[File:Hammerjump.mp4|thumb|none|300px| | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
[[File:Hammerjump.mp4|thumb|none|300px|A video showing how hammer jump works.|gif]] | |||
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== Advanced behaviour == | |||
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* Although the Hammer is a semi-automatic weapon, it can be held down to shoot directly on unfreeze | |||
* Counterintuitively, the hammer will never cause downwards momentum, even when the hammering tee is on top of the other tee. It will only cause sideways and upwards momentum | |||
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[[Category:Weapon]] | [[Category:Weapon{{#translation:}}]] | ||
[[Category:Hammer]] | [[Category:Hammer{{#translation:}}]] |