Shotgun/zh: Difference between revisions

FuzzyBot (talk | contribs)
Updating to match new version of source page
FuzzyBot (talk | contribs)
Updating to match new version of source page
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<languages/>
<languages/>
<div lang="en" dir="ltr" class="mw-content-ltr">
{{Infobox weapon{{#translation:}}
{{Infobox weapon
| name = <span lang="en" dir="ltr" class="mw-content-ltr">Shotgun</span>
| gameskin = Shotgun.png
| gameskin = Shotgun.png
| crosshair = {{Game.png|Shotgun crosshair}}
| crosshair = {{Game.png|Shotgun crosshair}}
| delay = 500ms
| delay = <span lang="en" dir="ltr" class="mw-content-ltr">500ms</span>
| enable = {{Tile|game|19}}
| enable = {{Tile|game|19}}
| disable = {{Tile|game|20}}/{{Tile|game|74}}
| disable = {{Tile|game|20}}/{{Tile|game|74}}
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| remove = {{Tile|game|226}}/{{Tile|game|197}}
| remove = {{Tile|game|226}}/{{Tile|game|197}}
}}
}}
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
The '''''shotgun''''' fires a straight beam and is a mobility focused, automatic weapon. The beam is the same as the {{Laser}} and will reflect off walls and ends by either hitting a tee or by reaching its maximum range.
The '''''shotgun''''' fires a straight beam and is a mobility focused, automatic weapon. The beam is the same as the {{Laser}} and will reflect off walls and ends by either hitting a tee or by reaching its maximum range.
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If a tee (your tee or another tee) is hit, it will be pulled towards the beam. The pull can be used to build up speed in any direction.
If a tee (your tee or another tee) is hit, it will be pulled towards the beam. The pull can be used to build up speed in any direction.
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
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To build up speed horizontally, a tee needs to be hit by a shotgun shot coming its way.
To build up speed horizontally, a tee needs to be hit by a shotgun shot coming its way.
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
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<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
Keep in mind that it is much more efficient if the first tee reaches full walking speed before it gets shot!
Keep in mind that it is much more efficient if the first tee reaches full [[Special:MyLanguage/Movement|walking speed]] before it gets shot!
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Shotgun-2.mp4|400px|gif|muted]]
[[File:Shotgun-2.mp4|400px|gif|muted]]
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
=== By Yourself ===
=== By Yourself ===
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Just like with 2 tees, its much more efficient if you make sure you’ve reached full [[Special:MyLanguage/Movement|walking speed]] before your shot hits you.
Just like with 2 tees, its much more efficient if you make sure you’ve reached full [[Special:MyLanguage/Movement|walking speed]] before your shot hits you.
</div>
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Shotgun-1.mp4|400px|gif|muted]]
[[File:Shotgun-1.mp4|400px|gif|muted]]
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
== Vertical Movement ==
== Vertical Movement ==
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Note that if we have 2 things that lift up upwards (eg. a [[Special:MyLanguage/jump|jump]], shotgun shot from above, [[Special:MyLanguage/hook|hook]], etc.), using them in combination will have a much greater effect.
Note that if we have 2 things that lift up upwards (eg. a [[Special:MyLanguage/jump|jump]], shotgun shot from above, [[Special:MyLanguage/hook|hook]], etc.), using them in combination will have a much greater effect.
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
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** If the tee doesn't reach hooking range after being shot multiple times, you can try to bounce your first shot off a nearby wall, then continue to shoot the tee directly. This will pull the tee further upwards as the first two shots will hit the tee in faster succession.
** If the tee doesn't reach hooking range after being shot multiple times, you can try to bounce your first shot off a nearby wall, then continue to shoot the tee directly. This will pull the tee further upwards as the first two shots will hit the tee in faster succession.
</div>
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Shotgun-4.mp4|500px|gif|muted]]
[[File:Shotgun-4.mp4|500px|gif|muted]]
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
=== By Yourself ===
=== By Yourself ===
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* Dodge the block by moving to the side
* Dodge the block by moving to the side
</div>
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Shotgun-up.mp4|500px|gif|muted]]
[[File:Shotgun-up.mp4|500px|gif|muted]]
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
Without some upwards starting momentum (here given by the jump), the shotgun shot won’t get you very high. However, when you already have some upwards momentum from another source (e.g. being thrown up by another tee), you can go through the same steps leaving out the jump.
Without some upwards starting momentum (here given by the jump), the shotgun shot won’t get you very high. However, when you already have some upwards momentum from another source (e.g. being thrown up by another tee), you can go through the same steps leaving out the jump.
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
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In harder maps you will be required to build up horizontal or vertical movement without a convenient placed block to reflect your shotgun shot off.
In harder maps you will be required to build up horizontal or vertical movement without a convenient placed block to reflect your shotgun shot off.
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
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'''Keep in mind that the correct angles changes with your speed!'''
'''Keep in mind that the correct angles changes with your speed!'''
</div>
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Shotgun-6.mp4|gif|muted]]
[[File:Shotgun-6.mp4|gif|muted]]
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Vertically ===
=== Vertically ===
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* Jump, shoot right after
* Jump, shoot right after
</div>
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Shotgun-7.mp4|400px|gif|muted]]
[[File:Shotgun-7.mp4|400px|gif|muted]]
[[File:Shotgun-up-wall.mp4|400px|gif|muted]]
[[File:Shotgun-up-wall.mp4|400px|gif|muted]]
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
It didn’t work?
It didn’t work?
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* If the beam missed you and went in below your tee, aim further up.
* If the beam missed you and went in below your tee, aim further up.
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
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Also you can pull yourself up when falling down and shooting in the bottom edge.
Also you can pull yourself up when falling down and shooting in the bottom edge.
</div>
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Shotgun-wall-shot-down.mp4|gif|muted]]
[[File:Shotgun-wall-shot-down.mp4|gif|muted]]
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
* Stand directly next to the wall
* Stand directly next to the wall
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'''Keep in mind that the correct angles changes with your speed!'''
'''Keep in mind that the correct angles changes with your speed!'''
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
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</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[Category:Weapon{{#translation:}}]]
[[Category:Weapon{{#translation:}}]]
[[Category:Shotgun{{#translation:}}]]
</div>