Collision/en: Difference between revisions

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Different tiles have different collision hitboxes. In respect to the center position of a tee:
Different tiles have different collision hitboxes. In respect to the center position of a tee:
*Standard DDRace tiles (the vast majority of tiles unique to DDRace modes, such as freeze and tele) have a square hitbox of <code>32x32</code> units.
 
*Standard DDRace tiles (the vast majority of tiles unique to DDRace modes, such as [[Special:MyLanguage/Freeze|freeze]] and [[Special:MyLanguage/teleporter|tele]]) have a square hitbox of <code>32x32</code> units.
*Kill [[Special:MyLanguage/Tiles|tiles]] have a square hitbox of <code>50x50</code> units.
*Kill [[Special:MyLanguage/Tiles|tiles]] have a square hitbox of <code>50x50</code> units.
*Solid [[Special:MyLanguage/Tiles|tiles]] (unhookable, hookable, hookthrough) have a square hitbox of <code>60x60</code> units.
*Solid [[Special:MyLanguage/Tiles|tiles]] (unhookable, hookable, hookthrough) have a square hitbox of <code>60x60</code> units.