User contributions for Darkh
Appearance
28 May 2023
- 08:0708:07, 28 May 2023 diff hist −144 Hook/zh-cn Created page with "你可能会留意到钩住不同的玩家时,拖动力度不一样。游戏中确实有两种拖动力度,分别是“弱钩”和“强钩”。需要强调玩家本身并没有被附加强弱钩索的属性,强弱钩只有在两个毛球(tee)之间才会发生。存活时间长的毛球对于存活时间短的毛球钩索力度更大。存活时间从你进入地图开始计时,每次死亡重生都将归零重新计算。"
- 08:0708:07, 28 May 2023 diff hist +441 N Translations:Hook/19/zh-cn Created page with "你可能会留意到钩住不同的玩家时,拖动力度不一样。游戏中确实有两种拖动力度,分别是“弱钩”和“强钩”。需要强调玩家本身并没有被附加强弱钩索的属性,强弱钩只有在两个毛球(tee)之间才会发生。存活时间长的毛球对于存活时间短的毛球钩索力度更大。存活时间从你进入地图开始计时,每次死亡重生都将归零重新计算。" current
- 07:5607:56, 28 May 2023 diff hist −22 Hook/zh-cn Created page with "=== 关于强弱钩===" Tags: Mobile edit Mobile web edit
- 07:5507:55, 28 May 2023 diff hist +22 N Translations:Hook/17/zh-cn Created page with "=== 关于强弱钩===" current
- 07:5507:55, 28 May 2023 diff hist −78 Hook/zh-cn Created page with "玩家对于钩索的碰撞箱实际上比视觉上更大。虽然玩家和方块的体积看起来差不多,但是玩家的钩索判定范围更大更容易上钩。因此玩家站在角落里时,虽然看起来他处于墙缝后面,但只要他离角落够近,朝角落出钩还是可以钩中玩家,并且不需要钩索头精准地穿过墙缝。如果你想看清具体的判定范围,可以打开“胖胖的皮肤(DDFat)”设置。"
- 07:5507:55, 28 May 2023 diff hist +455 N Translations:Hook/16/zh-cn Created page with "玩家对于钩索的碰撞箱实际上比视觉上更大。虽然玩家和方块的体积看起来差不多,但是玩家的钩索判定范围更大更容易上钩。因此玩家站在角落里时,虽然看起来他处于墙缝后面,但只要他离角落够近,朝角落出钩还是可以钩中玩家,并且不需要钩索头精准地穿过墙缝。如果你想看清具体的判定范围,可以打开“胖胖的皮肤(DDFat)”设置。" current
- 07:4507:45, 28 May 2023 diff hist −92 Hook/zh-cn Created page with "=== 关于钩索与玩家的碰撞箱判定 ==="
- 07:4407:44, 28 May 2023 diff hist +47 N Translations:Hook/15/zh-cn Created page with "=== 关于钩索与玩家的碰撞箱判定 ===" current
- 07:4307:43, 28 May 2023 diff hist +309 N Translations:Hook/14/zh-cn Created page with "玩家并不总是被拉向钩索锚点。实际上,当玩家在进入以锚点为中心某个小半径范围的区域后,就不会受到钩索的拉力。在天花板上行进时这一点很重要。你可能见过或者试过,玩家在靠近天花板的某个距离下出钩会保持静止地悬挂。" current
- 07:3807:38, 28 May 2023 diff hist −141 Hook/zh-cn Created page with "玩家触碰禁钩方块{{Tile|front|91}}后钩索不会再命中其他玩家,此时钩索可以直接从其他玩家身上穿过,这之后可以通过触碰使钩方块{{Tile|front|107}}解除。通过在地图里调整<code>player_hooking 0</code>或者放置全图禁钩方块{{Tile|front|75}},可以禁用所有玩家的钩索命中其他玩家。" Tags: Mobile edit Mobile web edit
- 07:3807:38, 28 May 2023 diff hist +35 N Translations:Hook/13/zh-cn Created page with "=== 关于钩索的拖拽限制 ===" current
- 07:3707:37, 28 May 2023 diff hist +357 N Translations:Hook/12/zh-cn Created page with "玩家触碰禁钩方块{{Tile|front|91}}后钩索不会再命中其他玩家,此时钩索可以直接从其他玩家身上穿过,这之后可以通过触碰使钩方块{{Tile|front|107}}解除。通过在地图里调整<code>player_hooking 0</code>或者放置全图禁钩方块{{Tile|front|75}},可以禁用所有玩家的钩索命中其他玩家。" current
- 07:3207:32, 28 May 2023 diff hist −123 Hook/zh-cn Created page with "如果你钩住另一玩家会将他拖过来,同时你也会稍微被拉向他。注意,游戏中有摩擦力,所以拖动地面上的玩家会减速。相较于钩墙理论上的无限时长,钩索命中玩家后即使不松手也会在1.25秒后自动消失,这一时间限制可以通过触碰无限钩索方块{{Tile|front|17}}去除(或者说获取无限钩索),在这之后只会因为触碰无限钩索关闭方块{{Tile|front|18}}恢复时间限制..."
- 07:2807:28, 28 May 2023 diff hist +831 N Translations:Hook/11/zh-cn Created page with "如果你钩住另一玩家会将他拖过来,同时你也会稍微被拉向他。注意,游戏中有摩擦力,所以拖动地面上的玩家会减速。相较于钩墙理论上的无限时长,钩索命中玩家后即使不松手也会在1.25秒后自动消失,这一时间限制可以通过触碰无限钩索方块{{Tile|front|17}}去除(或者说获取无限钩索),在这之后只会因为触碰无限钩索关闭方块{{Tile|front|18}}恢复时间限制..." current
- 07:1307:13, 28 May 2023 diff hist −18 Hook/zh-cn Created page with "当钩索锚定在可钩的方块上后,玩家会被拉向锚点。此时钩索不会因为时间流逝而自动松开,所以你只要不送手就可以一直钩在墙上(这与钩中其他玩家会存在自动松钩的倒计时不同)。" Tags: Mobile edit Mobile web edit
- 07:1007:10, 28 May 2023 diff hist +24 N Translations:Hook/10/zh-cn Created page with "== 关于钩中玩家 ==" current
- 07:0907:09, 28 May 2023 diff hist +246 N Translations:Hook/9/zh-cn Created page with "当钩索锚定在可钩的方块上后,玩家会被拉向锚点。此时钩索不会因为时间流逝而自动松开,所以你只要不送手就可以一直钩在墙上(这与钩中其他玩家会存在自动松钩的倒计时不同)。" current
- 04:5504:55, 28 May 2023 diff hist −98 Hook/zh-cn Created page with "* 钩索会直接穿过空气方块; * 钩索会在命中不可钩方块{{Tile|entities|3}}时消失; * 钩索会在命中可钩方块{{Tile|entities|1}}后将玩家拉向命中锚点,直到玩家松手或者被Frozen 或Teleported 强制中止; * 钩索会像穿过空气一样穿过可穿透方块({{Tile|entities|3}} + {{Tile|game|66}} or {{Tile|entities|1}} + {{Tile|game|66}}),这些方块是用..."
- 04:5504:55, 28 May 2023 diff hist +1,429 N Translations:Hook/8/zh-cn Created page with "* 钩索会直接穿过空气方块; * 钩索会在命中不可钩方块{{Tile|entities|3}}时消失; * 钩索会在命中可钩方块{{Tile|entities|1}}后将玩家拉向命中锚点,直到玩家松手或者被Frozen 或Teleported 强制中止; * 钩索会像穿过空气一样穿过可穿透方块({{Tile|entities|3}} + {{Tile|game|66}} or {{Tile|entities|1}} + {{Tile|game|66}}),这些方块是用..."
- 04:3304:33, 28 May 2023 diff hist −64 Hook/zh-cn Created page with "下面列举一些钩索与方块的交互:"
- 04:3004:30, 28 May 2023 diff hist +45 N Translations:Hook/7/zh-cn Created page with "下面列举一些钩索与方块的交互:" current
- 04:2904:29, 28 May 2023 diff hist −18 Hook/zh-cn Created page with "== 关于方块类型 =="
- 04:2704:27, 28 May 2023 diff hist +24 N Translations:Hook/6/zh-cn Created page with "== 关于方块类型 ==" current
- 04:2704:27, 28 May 2023 diff hist −43 Hook/zh-cn Created page with "关于钩索的运作方式:"
- 04:2704:27, 28 May 2023 diff hist +30 N Translations:Hook/4/zh-cn Created page with "关于钩索的运作方式:" current
- 04:2604:26, 28 May 2023 diff hist −2 Hook/zh-cn Created page with "* 钩索头在发射后将沿着直线前进,直到它碰到玩家或墙 * 如果钩索头一直没碰到玩家或墙,它会在达到最大射程时消失 * 钩索头具有出射速度,发射后不会立刻命中,而是在一定的延迟后才接触目标 * 钩索不会让玩家原有的速度消失,而是在原有运动状态上附加一个加速度 * 钩索很细,因此它可以从对角线穿过某些角落的墙缝"
- 04:2604:26, 28 May 2023 diff hist +434 N Translations:Hook/5/zh-cn Created page with "* 钩索头在发射后将沿着直线前进,直到它碰到玩家或墙 * 如果钩索头一直没碰到玩家或墙,它会在达到最大射程时消失 * 钩索头具有出射速度,发射后不会立刻命中,而是在一定的延迟后才接触目标 * 钩索不会让玩家原有的速度消失,而是在原有运动状态上附加一个加速度 * 钩索很细,因此它可以从对角线穿过某些角落的墙缝"
- 04:0904:09, 28 May 2023 diff hist −85 Hook/zh-cn Created page with "* 钩住特定方块摆荡前进 * 钩住其他玩家,将他们拖向自己,同时自己也会稍微被反作用力拉向他们"
- 04:0904:09, 28 May 2023 diff hist +99 N Translations:Hook/3/zh-cn Created page with "按下次要开火键(默认为鼠标右键)发射钩索,松开该按键钩索将会消失。" current
- 04:0704:07, 28 May 2023 diff hist +131 N Translations:Hook/2/zh-cn Created page with "* 钩住特定方块摆荡前进 * 钩住其他玩家,将他们拖向自己,同时自己也会稍微被反作用力拉向他们" current
- 04:0504:05, 28 May 2023 diff hist +1 Hook/zh-cn No edit summary
- 04:0404:04, 28 May 2023 diff hist +1 Translations:Hook/1/zh-cn No edit summary current
- 04:0404:04, 28 May 2023 diff hist −62 Hook/zh-cn Created page with "'''''钩索'''''可以用于在地图中位移。在绝大部分map中它都可用且不可或缺。钩索有以下功能:"
- 04:0404:04, 28 May 2023 diff hist +151 N Translations:Hook/1/zh-cn Created page with "'''''钩索'''''可以用于在地图中位移。在绝大部分map中它都可用且不可或缺。钩索有以下功能:"
- 03:5803:58, 28 May 2023 diff hist +9,348 N Hook/zh-cn Created page with "钩索" Tags: Mobile edit Mobile web edit
- 03:5703:57, 28 May 2023 diff hist +6 N Translations:Hook/Page display title/zh-cn Created page with "钩索" current
27 May 2023
- 06:2806:28, 27 May 2023 diff hist −3 Stoppers/zh-cn No edit summary
- 06:2806:28, 27 May 2023 diff hist −3 Translations:Stoppers/7/zh-cn No edit summary current
- 06:2606:26, 27 May 2023 diff hist 0 Main Page/zh No edit summary
- 06:2606:26, 27 May 2023 diff hist 0 Translations:Main Page/48/zh No edit summary current
- 06:2406:24, 27 May 2023 diff hist −54 Stoppers/zh-cn Created page with "* 注意:既然阻滞器可以被轻易穿过,尤其是玩家可以在穿过阻滞器的同时保持速度跨越多个单位的距离,阻滞器的碰撞箱显得没什么意义。 ** 单向阻滞器(假定朝上方)会阻滞向下的运动,并且在阻滞器中心上方有<code>34</code>单位的判定范围,而在左右和下方只有<code>16</code>单位的判定范围。 *** 双向阻滞器(假定朝上下方)会阻滞上下方向的运动,并且..."
- 06:2406:24, 27 May 2023 diff hist +816 N Translations:Stoppers/7/zh-cn Created page with "* 注意:既然阻滞器可以被轻易穿过,尤其是玩家可以在穿过阻滞器的同时保持速度跨越多个单位的距离,阻滞器的碰撞箱显得没什么意义。 ** 单向阻滞器(假定朝上方)会阻滞向下的运动,并且在阻滞器中心上方有<code>34</code>单位的判定范围,而在左右和下方只有<code>16</code>单位的判定范围。 *** 双向阻滞器(假定朝上下方)会阻滞上下方向的运动,并且..."
- 06:1006:10, 27 May 2023 diff hist +1,768 N Stoppers/zh-cn Created page with "这个特性带来了下面这些影响:"
- 05:5705:57, 27 May 2023 diff hist +17 N Translations:Stoppers/6/zh-cn Created page with "=== 碰撞箱 ===" current
- 05:5705:57, 27 May 2023 diff hist +168 N Translations:Stoppers/5/zh-cn Created page with "* 如果你运动前一tick就处在阻滞器中会被滞留。 * 使用Ninja可以轻易地越过阻滞器。"
- 05:5305:53, 27 May 2023 diff hist +42 N Translations:Stoppers/4/zh-cn Created page with "这个特性带来了下面这些影响:" current
- 05:5205:52, 27 May 2023 diff hist +223 N Translations:Stoppers/3/zh-cn Created page with "阻滞器不会采用插值的碰撞检测。正因如此,如果你通过阻滞器的碰撞箱的“时刻”处在两个ticks之间,你将会直接穿过去而不会滞留在阻滞器中。"
- 05:4405:44, 27 May 2023 diff hist +274 N Translations:Stoppers/1/zh-cn Created page with "阻滞器({{Tile|entities|60}}/{{Tile|entities|61}}/{{Tile|entities|62}})是DDRace特有的tile,它在阻止玩家通过的同时允许其他实体通过。阻滞器有三种类型:分别从单向、双向或者四向阻滞玩家的移动。"
- 05:3805:38, 27 May 2023 diff hist +30 N Translations:Stoppers/2/zh-cn Created page with "== 关于碰撞和碰撞箱 ==" current
- 05:3105:31, 27 May 2023 diff hist +9 N Translations:Stoppers/Page display title/zh-cn Created page with "阻滞器" current